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masseur Posts: > 500

...and I would win that every time
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Posted: 2004-02-05 14:57:22
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Ayush Posts: > 500

What's wrong in trying? This message was posted from a WAP device
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Posted: 2004-02-05 15:02:47
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Krubach Posts: > 500

No you wouldn't 'cause you can't participate.

Suggestion:
You'd make three questions, all of them with an answer that would always be a number.

The Playtime thread would be open, let's say, for 10 minutes.

Everybody would get a chance to answer. And the correct answer would be an operation with those three numbers.

The first post with the correct answer would win, or, the first post with the nearest aswer would win.
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Posted: 2004-02-05 15:03:52
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tranquil Posts: > 500

Yes and kill the server again...
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Posted: 2004-02-05 15:13:16
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Krubach Posts: > 500

@tranquil
The time span of the post would be longer.

Check the last Playtime thread, and look at my post (the last one).
[EDIT]
Now, is this fairplay or not?


_________________
David Bradley (IBM engineer), inventor of Ctrl+Alt+Del:
"I may have invented it, but Bill made it famous".

[ This Message was edited by: Krubach on 2004-02-05 14:22 ]
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Posted: 2004-02-05 15:14:31
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Merovingian Posts: > 500

@yazan24: yean I know.... I'm always on school every time there is Playtime

anti_christ666
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Posted: 2004-02-05 15:30:12
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Universal Exports Posts: > 500

Shall we keep going in the Inter-Playtime chit-chat and non-winners support group-thread? So we don't turn this into garbage as well.

Anyway, I like these games better. The can you beat the lock version is too fast, it's a matter of conection speed more than reflexes. A member from wap don't have much chance if he dosen't post in the exact right moment (wich of course is posseble but not very likely).
So no playtime sucks, but the old one is indeed better.
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Posted: 2004-02-05 16:20:13
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Deanlambert Posts: 466

I don't agree actually! For a start they tried something new, which caused problems and noone could do sod all. I'm happy the way it is. If you don't like it then sorry, but don't play. This message was posted from a T300
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Posted: 2004-02-05 16:32:14
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Yazan24 Posts: > 500

How bout Playtime, where the winner has to answer a question about Sony Ericsson,

If he doesnt, the playtime is continued till X2 the original number, then if he doesnt answer its X3 the original, but you could lock between The winners, so that there wont be an overload.
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Posted: 2004-02-05 16:43:03
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Vlammetje Posts: > 500

so if the original number si 5, the winner doesn't answer the question, you continue to 10, than 20, then 40 and so on??? How is that not an overlaod?


It's either this, or a pop-quiz., not a combination imho
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Posted: 2004-02-05 17:05:22
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