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whizkidd Posts: > 500

Hmmm.... :-D Also, the screen is better in the Ngage QD. This message was posted from a T230
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Posted: 2005-03-25 16:23:00
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nitesh Posts: 471

And also qd is cheaper than old ngage, i wonder why? because its smaller ;-) This message was posted from a T610
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Posted: 2005-03-25 16:23:03
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whizkidd Posts: > 500

I thought the old one was discontinued. Is it still available? This message was posted from a T230
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Posted: 2005-03-25 16:25:31
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Debu Posts: > 500

@whiz: If youre buying the QD, You must check out Tom Clancy's: Chaos Theorey, It has a full real time enviorment system, Complete with Dyanamic Shadows and Fog and rain.

Here is the interview with the makers:


mobilised asks, "One of the defining visual characteristics of the Splinter Cell series has been the use of dynamic lighting on both the environment and character models, particularly on the Xbox and PC versions. On a platform such as the N-Gage, which obviously doesn't have the same power as those machines, how have you replicated or replaced this lighting model?"
Hi mobilized, this is an excellent question. Lighting is, as we all know, one of the biggest features of the Splinter Cell trilogy -- it was out of question to create a title without such an important gameplay element. From the very first day of development, we took what we learned from Ghost Recon and focused on a significant optimization to our engine, and believe it or not, integrated a very impressive dynamic lighting system!

So, to answer your question more precisely, yes there is in this version, as well, a real lighting system. More, we have prepared series of challenges that will make you interact with lighting to create unique situations such as shadow corridors or enemies distraction.


mobilised asks, "Chaos Theory on home consoles is set to feature music from both Amon Tobin and Jesper Kyd. Will any of this music remain intact in the N-Gage version?"
Hi mobilized. You will be able to listen to some music from Amon Tobin in the game's menus. Additionally, our sound design team -- which created all in-game music -- has been very much influenced by Tobin's style and you will certainly recognize the style and atmosphere while playing.


mobilised asks, "Is the graphics engine used in Chaos Theory for the N-Gage an evolution of the one used in Ghost Recon: Jungle Storm, or something completely new? Can you outline its main features and why it sets it apart from other 3D engines currently available on the platform?"
Mobilized, this is another good question. As I said earlier, we started by taking all that we learned from Ghost Recon, then took some time exploring the feedback from players like you, and coupled it with a very intensive optimization of the engine. Overall, Chaos Theory runs an updated version of the Jungle Storm engine. Some of the very cool features you will notice are:
A terrific lighting system.
No far clipping, you can see very far away. Sniping is so fun!
Two impressive vision mode. (Night and Thermal)
Hi-resolution textures on walls, objects and characters.
Detailed animation system.

Last one from mobilised, who asks, "There has been a noticeable evolution in the technical expertise which Gameloft have shown on the N-Gage game deck and this next installment in the adventures of Sam Fisher looks to continue that trend. How much further do you think the handheld can be pushed beyond that seen in Splinter Cell: Chaos Theory?"
Mobilised, one of Gameloft's main objectives is to always push the potential of a platform to its maximum. As you may have seen, Ghost Recon, Asphalt and now Chaos Theory have all seen impressive technological and entertainment achievements -- and this is not about to change. In terms of exploiting the N-Gage in the future, we believe this is something that needs to be adapted for every project.

At the beginning of Chaos Theory, the team had questions of our in terms of how much we could improve upon the graphical quality of Ghost Recon. However, creating a graphically rich game with a dynamic lighting system was identified early on as a core focus, and so we invested the resources accordingly to make this happen. Now, when I look at the screenshots and compare then to Ghost Recon, I'm often impressed by what we were able to accomplish. This is where developing for a handled like the N-Gage is so fun -- no one ever explored these paths before. It's like walking on the moon for the very first time, at every new project.

I'd finish up saying that games like Pocket Kingdom and Pathway to Glory are showing that focus on 3D graphics isn't the only way to push the limit's of the system, and that a system like the N-Gage provides opportunity to innovate in areas other then just graphics.


deegg asks, "Chaos Theory is looking amazingly impressive, in comparison to the 2D side-scroller that initially graced the N-Gage game deck. The progress has been very steep (in a good way), so do you think we will we see any more games in the future that will have graphics better than Chaos Theory?"
Hi deegg, thank you for your question and comments. We are very glad that you guys like what you have seen from the game so far. Each project gives us new material to use, new ideas to explore, and further experience we can leverage to push the limits of the system. For both visuals and gameplay, you can definitely expect more impressive N-Gage titles from Gameloft.

By the way, congratulations on your award for Player of the Year on N-Gage.com!


last one from deegg, who asks, "Reports on several sites have told us that the game was restricted to eight missions or so. Is this true? Is it too late to change, and are there any other features in Chaos Theory that would extend the longevity of the game?"
Thanks for this question deegg. Let me appease your worries already: the game is very long! Chaos Theory proposes nine story-driven missions, one training mission, five exclusive (not replays from single-player) cooperative missions and versus mode maps for your multiplayer sessions.


shadowrunner7 asks, "Approximately how many gameplay hours will it take the average gamer to complete? A veteran gamer?"
Hi Shadowrunner7. We were very interested by the comments and feedback players had about Ghost Recon -- and we did our best to address that feedback to make sure players will be happy with the amount of gameplay we packed into the game. Expect over 10-15 hours of non-stop gameplay to complete the single-player game -- and only if you know by heart every single-player mission.

Also, we added one secret package per mission that will unlock special outfits for Sam Fisher -- which will not be an easy task to find! There is also about ten minutes of pre-rendered cinematics, five increasingly-challenging cooperation missions and two 'versus' maps. All told, we believe this creates a package that no other N-Gage game has provided. I expect we'll see exciting cooperation from the community due to the complexity of some missions.


shadowrunner7 asks, "Can you explain the control scheme for the more complex maneuvers?"
Shadowrunner7, the new moves in Chaos Theory may sound very complex but accomplishing them is as easy as pressing one button. Press the interaction button to grab an enemy from the pipe and break his neck. When you grab an enemy from behind, pressing the 5-Key will knock him out, where pressing the 7-Key will make Sam use his new tool, the knife.

In the same vein, just get next to a wall and press twice on the jump button to do a split jump. All moves are really easy to accomplish, and our training mission will make sure you explore most of them before using these signature moves against the 'real thing'!


last one from shadowrunner7, who asks, "What factors will determine your N-Gage Arena performance rating?"
Thanks for your question shadowrunner7. There are many things that will determine your score on N-Gage Arena. The goal of the process is to find out who's the best Third Echelon agent, so you better make good use of your gun only when it's needed and try to be as stealthy as possible. Detection, kills, time, and objectives completed are all part of the factors that determine your overall score for each mission.

Moreover, you will not only be able to see other player's scores, but also be able to download their replays to see what they did to get their score. We hope to see a lot of exciting competition as player's strive to gain the ranking of the top Third Echelon agent in the world!


rioku asks, "You deserve a huge congratulations because even the screenshots of this game make me drool. My question is, when we're playing will we be able to move around more freely -- say if some guy was shooting at us from behind would we be able to turn around quickly and easily get a good aim? On some other games it takes a while before you get good aim on some enemy."
Hi rioku, thanks for the question. As you already know, Splinter Cell is not about taking your gun out and trying to kill everything that moves. The enemies in Chaos Theory are highly trained mercenaries, so if you try the Rambo route, you will die much faster than you expected! Knowing that sometimes emergencies call for stealth to be abandoned, we made sure that aiming is always responsive and intuitive, to give the player maximum control. However, the first rule for success is to always use the environment to your advantage -- and in extreme situations only, take advantage of your Fifth Freedom and clear out the threat.


clintonjeff asks, "In this game, are there lots of Sam Fisher's moves that we're used to?"
Hi clintonjeff, thanks for your question. I will answer the question as fast as you asked it: Yes, almost every move that you could do in any other Splinter Cell game is included in Chaos Theory for the N-Gage.


clintonjeff asks, "Is Gameloft planning to make any other games for the N-Gage platform?"
Clintonjeff, Gameloft will definitely remain a strong supporter of Nokia and the N-Gage game deck. We love working for this platform and continuing to push the envelope to deliver top quality mobile games.


papermario asks, "Would you in the future make anything for the N-Gage game deck that was a true online, multiplayer game?"
Hi papermario, thanks for your question. Gameloft hasn't any concrete plan to enter completely in a "true online" project at this point, but its something that we are always keeping in mind. I'm pretty sure that the day we will make a complete online game, you will be truly amazed by its quality.



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Posted: 2005-03-25 16:29:23
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nitesh Posts: 471

Yes its still available and also you have a option a 6600 it ll cost you around 12.5 k without bill This message was posted from a T610
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Posted: 2005-03-25 16:29:31
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whizkidd Posts: > 500

I'm getting the Ngage QD with bill at rs.8000!! Thats a steal imho. And i always buy with bill. :-D This message was posted from a T230
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Posted: 2005-03-25 16:33:49
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OluYom Posts: > 500

Have you considered the Sendo X? Its Symbian Series 60, MP3 player, RealPlayer, built-in Opera Web browser, WAP browser, USB cable, and more! Costs about same asthe Ngage - and looks more like a phone!
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Posted: 2005-03-25 16:44:00
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whizkidd Posts: > 500

Will have search for it. Dunno why, i find it very easy to use the keypad of the Ngage! This message was posted from a T230
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Posted: 2005-03-25 16:46:50
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whizkidd Posts: > 500

Thanks for that debu. This message was posted from a T230
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Posted: 2005-03-26 04:42:29
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*Jojo* Posts: > 500

@cheese whiz-Good choice 'cause it's a - Nokia! This message was posted from a Nokia 7650
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Posted: 2005-03-26 06:34:05
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