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Hawk12 Posts: > 500

Smartphone VR is a big failure.
Samsung pushes GearVR as gift since Note5/s6e+ ...
Still not popular.

Mr Buks welcome. Will we have option to use virtual buttons? I prefer over gestures. Why do they take mnths to start sales?
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Posted: 2019-02-09 12:45:51
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blackzeros Posts: 381


On 2019-02-09 11:20:12, kurtdean wrote:

On 2019-02-09 10:04:48, blackzeros wrote:
i still dont get it why sony mobile didnt do anything about vr even though highest resolutions.

instead of making a new psp, make a psphone @499$ with some extra gpu chip(maybe even something like ray tracing chip) every 1-2 year.they have psp and vita game libraries so even if they cant makemoney from phones , software still will sell.

will be this hard to make it or too much risky, how much they lose money last few years?

they have nothing to lose anymore,why they dont thinking something like this...

they have best resolution ,now cinema-wide screens,they can sell movies,games,even hi-res music.
[ This Message was edited by: blackzeros on 2019-02-09 09:06 ]



Are you serious ? Ray tracing? Pc could barely handle it let alone smartphone lol
[ This Message was edited by: kurtdean on 2019-02-09 10:29 ]



it's just a sample but it's not required to be pc level and qualcomm looking for engineers last year for this job.

https://www.linkedin.com/jobs[....]tracing-at-qualcomm-853696805/

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Posted: 2019-02-09 13:17:38
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McKinley Posts: > 500

Ray tracing to mobile phones feels way too early to ask for. First I would rather have the graphics that corresponds to the resolution. Today's mobile games still look worse than PS3.
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Posted: 2019-02-09 13:30:01
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Hawk12 Posts: > 500

Everytime the geekbench of any SD855 shows up the multicore is between 10000 - 11000.
But ppl post on reddit the benchmark of Sony and it's always higher than 12000.

The anturu score same, something like 20 or 30k above the other.

I know it can be faked,, but why only sony phones?


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Posted: 2019-02-09 14:04:31
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tonylcc Posts: 370


On 2019-02-09 11:32:51, zackbuks wrote:

On 2019-02-09 06:25:30, tonylcc wrote:

On 2019-02-09 03:05:07, Madmiraj_- wrote:
Zackbuks posted a cryptic message.. Maybe a simpler cat language.. Screen resolutions..

He does have a cat


Hi Tony


welcome
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Posted: 2019-02-09 14:22:14
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AlvinZahranM Posts: > 500

Can't believe we have 4 insiders here (that I remember).

Tony, Zackbuks, Badassmam, and XperiaJunkie.

Please spill something
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Posted: 2019-02-09 14:37:42
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blackzeros Posts: 381

mobile vr isnt strong due to gpu limitations but in a few years mobile gpus can achieve ps4 level raw power.so at least we can see ps4 level vr applications, and also tof can be used with different ways.

adreno 630 has 1/3 performance of hd7850(ps4 gpu levels you can check gfxbench scores) new adreno 640(sd855) will probably have 1/2 of it, in 2021 with 3nm fabrication mobile gpus can achieve same raw gpu power and with a lot stronger cpu.with checkerboard techs they can achieve even better resolution then base ps4.

if you ask me it'll be unavoidable threat to even playstation brand.i hope sony is thinking something about it.
just imagine a foldable phone with ps4 level gpu,better cpu with vr capabilities for 2 years later.
[ This Message was edited by: blackzeros on 2019-02-09 13:49 ]

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Posted: 2019-02-09 14:48:08
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vivftp Posts: > 500

People are still debating whether next gen consoles will have hardware ray tracing, so I think it's definitely not showing up on mobile anytime soon. There will probably be software implementations, if there aren't already.

Looking further into the future, I am still curious if Sony will provide more integration between their mobiles and PlayStation. They keep saying that they're keeping the mobile division around because of its importance in having a testbed for 5G and other techs, and we've gotten patents from them showing off the idea of PlayStation tablets, like this:

https://www.digitaltrends.com/gaming/sony-handheld-patent-switch/

My thinking is that as PS5 gets closer to launch (current best estimates are end of 2020) Sony will be expanding their PlayStation Now streaming service onto all mobiles and other devices. By this point in time 5G will be more widespread, and that extra speed and (hopefully) significantly larger data caps will be necessary to allow for a quality experience of playing console level games on mobile. By keeping Sony Mobile going Sony will have their own in-house mobile team to use for testing and improving upon those services.

This is just a guess on one possible reason they're fighting to keep the mobile division going. Hopefully in that time frame they can also turn the division around to make it profitable.
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Posted: 2019-02-09 14:50:22
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Madmiraj_- Posts: 232


On 2019-02-09 14:37:42, AlvinZahranM wrote:
Can't believe we have 4 insiders here (that I remember).

Tony, Zackbuks, Badassmam, and XperiaJunkie.

Please spill something




First of all, WELCOME Zackbuks.. Sorry I behaved wrongly.. But you see, it was necessary.. Someone could have been faking it.. It might have been the person who should not be named!

And secondly, Alvin.. I am new here.. I mean I joined last year but as I remember Joseph, whom everybody addresses as Jo is an insider too? If not insider, he has links with an insider?
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Posted: 2019-02-09 14:52:21
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unfadedghost Posts: 98

insider?really?guess what,he know nothing
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Posted: 2019-02-09 15:10:04
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