Esato Mobile
General discussions : Non mobile discussion : A trailer showing off the PlayStation 3
> New Topic
> Reply
< Esato Forum Index > General discussions > Non mobile discussion > A trailer showing off the PlayStation 3 Bookmark topic
Page <  1234>

GreenKronic Posts: 1

Ok I didn't really see any ingame footage besides the FPS and like everyone else side it is nothing more than a top end computer.......I want to see ingame footage instead of all these hype videos as thats all they are is hype and not really showing you what you will be getting in the end........

On a side note:

According to several developers who have spoken to The Official Playstation Magazine, Sony is working on a unified online service much like Microsoft ‘s highly successful Xbox Live. The article claims that U.S. developers have received final PS3 development kits and they have already met with Sony in order to make their games compatible with the new online service.


“Sony is dead serious about it” a developer who wants to remain anonymous told PSM. “They’ve declared a ‘full assault’ on the latest version of Xbox Live. They are committed to matching Xbox Live feature for feature and then some”


If the PSM article is to be believed, not only will this new online service be for PS3 games, but also include PSP as well as other home entertainment activities. “Think one, big PlayStation network..........


Microsofts Response:

Xbox Live Arcade group manager Greg Canessa (pictured) tells Next Generation that retro downloadable Nintendo games "won't hold up", and as far as a Sony online service goes... "good luck".


Since it was first conceived as a humble disc for the original Xbox, Xbox Live Arcade has grown from a side note in the Xbox Live story into a viable revenue stream. Games like Bizarre's original Geometry Wars and classics like Smash TV and Gauntlet are proving to be hits for the platform, and the list of games is becoming larger and more compelling. The upcoming Street Fighter II: Hyper Fighting sounds like it will just be the first of many Capcom titles that will be hitting the system (fingers crossed for some "Versus" action), and large and independent publishers and developers alike are offering up games at a frantic pace. Deals with Konami, Midway and Atari ensure we'll see more classics, and healthy relationships with indie game publishers such as Garage Games will keep interest piqued with new innovative quick-play casual games.

Canessa gives us his thoughts on Nintendo's proposed Revolution retro-games download service, and how he believes Sony has a lot of groundwork to lay down before it even thinks of a games download service.

On Nintendo's retro service

"I think it was interesting to see Nintendo's announcement for the Revolution downloadable games service which, of course, came over a year after we launched our initiative internally and around nine months after we already launched the first generation of Arcade for Xbox. I think it was a responsive move. Their service is interesting in sort of a 'retro' way, but I view Arcade as being so much more than what they're planning on doing. Their service is kind of a subset of what we're doing. We have a retro coin-op category within Arcade - the Midway titles have been performing amazingly - and we're doing a lot more in that space. Of course, we're doing Street Fighter, we've announced our partnership with Konami, Atari, and Midway - more titles are coming from Midway. So, we're going to be doing a lot in the retro space, console and coin-op. But that's just one part of the Arcade strategy.

"We're taking a much larger view of this space than Nintendo. Arcade is really about small downloadable games of all types. Look at Geometry Wars; it's our Halo. That's not a 10-year-old retro title that you're running on some sort of emulator. That's a new title that was designed specifically for Xbox 360. We have titles coming from new, independent developers that are coming up with new play concepts and innovative things for the next generation of consoles.

"When I look at Nintendo Revolution's retro story, with all due respect to Nintendo, I think it's a small subset of the opportunity here. To be honest with you, a lot of those games are fun in your head when you think, 'Oh, yeah when I was 12, this was really fun,' and you have these great nostalgic reasons to play them. Then you do play them, and they're just not very fun anymore. But, there are some games like Joust or Gauntlet or Pac-Man that are as fun today as they were back then.

"A lot of those Nintendo games, you know, aren't gonna hold up."

On Sony's online strategy

"I tell you, we're still waiting for what their strategy is online. Arcade is of course a big and growing part of the Live story now, and those guys have a lot of catch-up to do. You know, forget an Arcade-style service, in order to provide something like that you have to have the fundamental services that allow that. Arcade is possible because of the work we've done. It's taken many, many engineers several years building this robust online games service that has a single identity and a single profile and achievements and leaderboards and multiplayer match-making that we provide to all the game developers from a set of common interfaces. All of that work is really hard, and takes a really long time to build.

"Not to mention the community, the millions of people that use Live, that Sony doesn't have; they can't even claim an online customer. It takes a long time to do that. We've been in the business with Xbox Live since 2002. We've been building upon that success, and it allows Xbox Live Arcade to exist, because we leverage all of those interlying technologies.

"If Sony is trying to come at us, you know... 'good luck.' It's going to be really hard for them. It's just a huge engineering challenge, and beyond the engineering challenge, it takes a long time to build a community. Not to mention Arcade, because that has its own set of issues. You have to take time to build an ecosystem and talk to developers and get developers to put out games for that platform and work with them to plug into all of the underlying technologies that need to be in place and making sure it works properly. There's so many stacks of challenges, I can't see how Sony can catch up with us in the near-term. Long-term? I don't know anything about what their response is, and I don't know how anything will change in the foreseeable future, at least as far as Xbox Live Arcade is concerned. And, my personal opinion from a Live perspective is that that won't change."

Rapid acceleration

"The program has accelerated, definitely. The things that were written in the original business plan from a couple years ago have really been realized, plus some. Some things that we were only expecting to do eventually are things that we're doing immediately.

"The true vision for Xbox Live Arcade has always been Xbox 360 implementation. What's blown my team away is how rapid it has happened. We always thought it would be successful, but assumed it would take a little bit longer than it has. The level of support and enthusiasm, not just verbal enthusiasm, but the amount of sales and revenue and other metrics have been off the charts from the launch of the Xbox 360. We thought that it would take a bit longer to build the 'ecosystem' that would fuel Arcade as a third-party publishing platform, and that it would a while for developers, large publishers, venture capitalists to rise up and be willing to investment-spend against arcade titles.

"We didn't expect large publishers to come up and offer a dozen titles, right now, as opposed to one or two. All that is happening right now, all at once. We'll give the publishers some credit. A lot of them saw the vision before we even launched. I look back to the past E3, when we announced 54 different developers and publishers including big ones like EA and Midway and Konami, Ubisoft; they were all there. They were there supporting this at E3, saying that they were wanting to do one or two titles, and now they're talking about 10 or 12. There are a lot of titles we haven't announced yet."




[ This Message was edited by: GreenKronic on 2006-02-05 13:33 ]
--
Posted: 2006-02-05 14:33:07
Edit : Quote

Cycovision Posts: > 500

@joebmc

No, but only because most of the game developers didn't provide support for keyboard and mouse. It's certainly possible though, I guess most people were happy using the control pad.
--
Posted: 2006-02-05 14:41:49
Edit : Quote

(sc)chronos Posts: 163

My post should have been " Do ps3 games have mouse and keyboard support?" then.
--
Posted: 2006-02-05 17:25:08
Edit : Quote

50Cent Posts: > 500

bloody hell... that was insane...
--
Posted: 2006-02-05 17:52:38
Edit : Quote

joebmc Posts: > 500

Quote:
On 2006-02-05 17:25:08, (sc)chronos wrote:
My post should have been " Do ps3 games have mouse and keyboard support?" then.



Well they certainly should. Imaging how many more fps (and sim) fans they would get buying there system. I never buy fps games on consoles because they rubbish compared to a good old mouse and keyboard.

If it was support then i'd probably only use consoles for gaming
--
Posted: 2006-02-07 14:45:07
Edit : Quote

leeboy13 Posts: > 500

that is one edge that the ps3 would have (if it does support the keyboard and mouse for FPS).....

At teh moment im a xbox fan but if they pipped microsoft by doing this, i'd change over to sony any day......

I never usually buy fps on console because i find it really hard to control compared to the pc........

IMHO it would be a great move by sony to incorperate this - but the only issue is.... wouldnt if simply be a pc then?

[ This Message was edited by: leeboy13 on 2006-02-07 14:00 ]
--
Posted: 2006-02-07 15:00:19
Edit : Quote

joebmc Posts: > 500

Well kind of (gaming wise), but it would be a very cheap pc in terms of a similer pc with the same specs.
--
Posted: 2006-02-07 15:03:12
Edit : Quote

Cycovision Posts: > 500

Strictly speaking it wouldn't be a PC because the hardware in a console is dedicated to gaming and little else. For examle, if you could install M$ Word on an XBox 360 and ran a benchmarking app like PCMark, it would score lower than a medium spec PC.

I'm surprised that nobody has released a FPS mouse and control board for consoles. It doesn't have to be a full size keyboard even, just the arrow keys and about 12 user assignable buttons would suffice for most shooters.

I guess one factor is that most people have their consoles plugged into the telly and sit on the sofa to play games rather than at a desk. This would make using a mouse a bit of an issue unless you have a tray or a plank of wood on your knee!
--
Posted: 2006-02-07 15:07:08
Edit : Quote

SCORPIONKING1982 Posts: > 500

why do people compare consoles to pc's? they aint the same. you know your console will be good for the next 4-5 years with no need to upgrade to play the latest games, cant say the same for pc's.
--
Posted: 2006-02-07 15:25:11
Edit : Quote

leeboy13 Posts: > 500

wasnt comparing as such, i only asked that if a mouse and keyboard were to be added to a console - wouldnt it be a pc then.... (assuming the intrgration of emaila nd internet aswell)....


But cyco has quite rightly stated why it would not be liek a pc and his idea of a FPS board and mouse really appeals even more to me.... awsome idea, why aint noone done it? - i mean come on - i had a fishing rod with big billy base on the dreamcast lol......
--
Posted: 2006-02-07 15:31:16
Edit : Quote
Page <  1234>

New Topic   Reply
Forum Index

Esato home