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fresj Posts: 55

Anyone got a strategy for contrary? It's impossible to win on level 3-5. Help!
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Posted: 2002-05-09 11:15:00
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Genghis Posts: 141

Yeh I am stuck too on 3-5, The way to win though is to get the corners first, I just cant get anywhere near the damn things on medium and above
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Posted: 2002-05-09 11:38:00
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Jedi Posts: 1

1. ARIMONA

This is a Solitaire game, the goal of which is to end up with 4 piles of cards in suit, starting from the ace and ending in the King.

The cards on the game pile can be built, and moved to each other in descending order and do not have to be corresponding colours or suits. The extra card pile, accessed by the 9 button can be used to add cards to the game pile to make further opportunities. Aces can be placed in the relevant slot when they appear by pressing the # button. You should then build on each of these aces, in suit until you have 4 complete piles.


2. CONTRARY

This is a strategy game very similar to checkers.

You select a colour, (black or white) and then take turns to place your counters on the board. You can only place your counter on the board opposite another counter of the same colour, with a certain amount of your opponents counters in between. When you do this, your opponents counters will become the same colour as your own.

The goal being to end the game with more counters on the board than your opponent has.


3. ERIX

The goal of this game is to move the pen about the playing board by using the joystick. When you complete a box by reaching the other side the area will become coloured, thus shortening the playing area. The idea is to colour a certain percentage of the playing area without allowing the pen or the line to be touched by the moving balls.


4. NAVAL FLEET

This is a Battle Ships type, game, the goal of which is to hide 5 naval ships. and then take turn against an opponent to guess squares in which a ship may be hidden. The winner is the one who bombs all of his opponents ships.


5. Q

This is a puzzle game, the idea of which is to 'push' the coloured boxes into their corresponding holes. You do this by first selecting a coloured box, it will then give you the option of which direction to push the box.


6. YUKON STRUGGLE

This game is the standard solitaire game. The idea of which is to build up 4 piles of cards in suit, from ace to King.

You can build cards in descending order, and they must be alternative colours, suits are not relevant. Kings can also be moved into empty gaps.

The extra cards are turned over one at a time by pressing the '0' button. Aces can be placed in the relevant slots by pressing the '# 'button when they appear, other cards 2,3,4,5 and so on, can be added to the ace pile by pressing '#' when they become available.

7. NORTH TERRITORY

This game is very similar to the Yukon Struggle, although the extra pile is displayed all at once, instead of one at a time.


8. FOUR PILES.

The 4 colourful boxes are not used in this game. They are a feature only.

The pile of cards on the far left is the extra. pile. When '0' is pressed, these are dealt, one by one into the next space on the right, or the waste pile.

You should begin the game by moving the first 5 cards from the extra pile, into the 5 spaces in the middle of the square, thus forming a cross. This is the Tableau. One cars card is also dealt to the top left corner. The corner spaces are called foundations.

Cards from the extra pile can be built in descending order regardless of suit, and can wrap around from Ace to King as necessary.

These cards and also cards from the extra pile can be moved to the corner spaces or 'foundations' and are built upwards in suit and wrap around from King to ace as required until 13 cards are in each foundation.

The goal of this game is to complete all 4 foundations with a suit in each foundation.
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Posted: 2002-10-09 16:18:00
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mj36 Posts: 99

im gonna email cos im pissed off.

i f u c k i n g want tetris!!



[ This Message was edited by: mj36 on 2003-01-01 22:35 ]
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Posted: 2003-01-01 23:33:00
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phalyk Posts: 1

For the one who start to spend some time on path game. You know, the one with the numbers you have to link without crossing your path. Well, Actually, you can cross the path. The game is so badly made that it authorize you to link the number one by one, crossing path or not. Stupid Ericsoon programmers !!!

Sorry for the one who was reaching the end....
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Posted: 2003-11-19 01:09:23
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mkt Posts: > 500

No, it doesn't allow you to cross paths at mine (at least you won't finish the level if they are crossed).

BTW Does anybody know what is the goal in Pulldown? I managed to get rid of all the items on the board and nothing.... Highscore list is empty, it just always says game over.
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Posted: 2003-11-21 14:36:19
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