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> Worms like game for Px00 available at:
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> What is in the full game that's missing from the trial?
For the full answer you really need to browse the instructions, but the main things are: more weapons, more maps to play, you can have upto 4 players and campaign mode where you have a map and invade other ant colonies territories to try and conquer the world.
> music tracks would be wonderful
I have some music being produced at the moment. The game is already setup to play tracker files, it just needs the files slotting in.
> Would you like me to design some Worm-Like backgrounds?
Yes, if you wish. How about I allow you to use .tga files in the game and publish how to include them in the game on my website? You can already do this, but in the current version it will try to convert the .tga files to my own format and that takes quite a while!
Tom
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Posted: 2004-08-20 11:58:50
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alright I'm up for that.
If you can start off by letting me know the size of image background that'll help so I can at least design a few so you can see if you like my style.
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Posted: 2004-08-20 13:14:55
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The format for the maps is:
The foreground is a 512 * 256 pixel 32 bit tga. The alpha channel is used as the mask, anything under 50% alpha becomes transparent. The foreground only goes halfway up the playing area, so anything hanging from the top of it looks a bit strange.
The background is a 256 * 256 pixel 32 bit tga. The alpha channel should be at 100% for the entire bitmap.
In the game the background pixels are twice the size of the foreground pixels.
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Posted: 2004-08-20 14:46:16
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and I just bought the game, my first application I buy for my P900..
one more thing, if a ant falls very high, then it should loose power and the turn goes to next team...
Wonderful game again,,
floss look in private message..
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Posted: 2004-08-20 15:32:57
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alright, I'll try to make the background vector since it'll be stretched.
Give me a day and I'll research a bit into the style and post a preview.
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Posted: 2004-08-20 16:02:24
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Coolest game ever...
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Posted: 2004-08-20 19:01:30
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A few notes on the game:
1) A dying ant should be able to harm another one standing close enough. In Worms this can result in some chain reaction and very exciting finishings.
2) An uzi should be able to do damage to the ground as well, a lot less than a bazooka or a grenade, but still, there should be a decrease in ground when hit by uzi fire.
3) Some dynamite-like weapon would be nice as well, as would the already mentioned banana and sheep (aardvark) weapons.
4) As has already been mentioned, falling should cause damage as well. If this is implemented, "pushing" can be used as weapon as well.
5) Teleporting would be nice, too.
6) If there is only one ant left, the "choose ant" dialogue can be omitted.
But otherwise, it's already a brilliant Worms replacement which is fun to play. :-)
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Posted: 2004-08-20 20:14:33
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here is something simple I put together with a few overlays and texturizers.
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Posted: 2004-08-20 22:56:06
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Just checked out the demo now;) how great.....
I think the things I wantet are in the full version so....
...but multiplayer over bluetooth or over the internet would be great to have in the next version..... Donīt you people agree???
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Posted: 2004-08-21 11:04:57
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if you like it let me know and I'll continue.
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Posted: 2004-08-21 11:47:25
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