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razec Posts: > 500

nice! But if you want, i can give you some advices for your CG version first you should make her neck a little slimmer and make it appear shorter since she seems bowing her head, for the hair you can give it more curls and bends at the rear, that makes it cuter and younger looking, give her legs more curves as a female character always needs it

^^ but you don't need to redraw you character, you can instead make her CG version and put all the necessary enhancements just like what i did:

take a look at this:



I made this just as reference for my CG art, i can't put every details since the sketch was made on a letter size bond paper, but as you can see there's so much difference between the rough sketch and the CG version
[ This Message was edited by: razec on 2011-11-07 07:53 ]

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Posted: 2011-11-07 08:51:43
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reeflotz Posts: > 500

thanks for the suggestion now that you mentioned it the neck really is too long , the CG version will definitely look different than this, actually my previous colored work look much different from it's original sketch. Guess it's time to edit
[ This Message was edited by: reeflotz on 2011-11-07 10:32 ]

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Posted: 2011-11-07 10:53:28
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razec Posts: > 500

This is Yusa from Angel Beats! - my fav. character alongside Kanade and Yuri



http://razec-cezar.deviantart.com/art/Angel-Beats-Yusa-268041623
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Posted: 2011-11-09 07:53:36
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reeflotz Posts: > 500

nice, when I watched Hidan no Aria Riko reminded me of Yusa due to their similarities in hair style and color, but both have almost completely opposite personality
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Posted: 2011-11-10 04:05:57
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reeflotz Posts: > 500

CG version, changed a lot of details


[ This Message was edited by: reeflotz on 2011-11-12 15:16 ]

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Posted: 2011-11-12 15:52:29
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razec Posts: > 500

Sexy...

well here the CG version of Yusa...



Link Here

All made in Photoshop CS4, it has more than 130 layers so using Inkscape will really slow me down, there were limitations of course but the rendering is fast thanks to the HW acceleration. took me 4 days to complete due to limited free time. the only thing that's not made in vector was the SSS insignia on the left of her uniform
[ This Message was edited by: razec on 2011-11-13 03:23 ]

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Posted: 2011-11-13 03:46:15
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reeflotz Posts: > 500

Nice, it almost looks like an official art

130 layers? that's a lot, mine's usually just around 30-50 layers from lineart to colors and shadows, then the finishing touches are just done through photoshop filters.
[ This Message was edited by: reeflotz on 2011-11-13 06:34 ]

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Posted: 2011-11-13 07:29:55
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razec Posts: > 500

Thanks kabayan! actually Angel Beats had the character designs that really took my time working at since NaGa put so much detals in his character designs, in Angel Beats Anime they used gradients for the shading of the 2D characters - something we don't see on most if not all anime shows. angel beats had even more details than Clannad as far as designing is concerned, although at first glance it appears less
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Posted: 2011-11-13 08:37:46
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reeflotz Posts: > 500

I deleted some of my work, I plan on replacing it with a better one, I wasn't satisfied with how my first colored works with backgrounds turned out .

Anyway I'll try to take more time doing my drawings. Hopefully I'll produce better results, here's a new colored work, I thought I'd be busy but surprisingly found time to work on this one


[ This Message was edited by: reeflotz on 2011-11-25 13:12 ]

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Posted: 2011-11-25 14:10:56
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reeflotz Posts: > 500


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Posted: 2011-12-20 10:45:11
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