Sony Ericsson / Sony : Themes, ringtones, screensavers, games, video clips : Full Mophun games!
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I think mophungames need to sort their support out cos it is appauling you should always expect a 48 hour reply from someone youve bought something off.
Sounds like their systems for updating your online account are a bit dodgy too from keve30 experiences with them
[ This Message was edited by: macki_c on 2003-08-04 16:21 ]
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Posted: 2003-08-04 17:19:18
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no were near as well they rob me. downloaded a game and it told me to download it again!
This message was posted from a WAP device
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Posted: 2003-08-04 22:05:18
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Before you read the rest: I am not making an argument to justify pirating mophun. This is simply a statement
A mophun game averaging 70kb, with a lifespan of aproximatly 1 week, and simplicity of 5-10 years ago costs £4
A new computer game averating 1-4gb in size, where lifespan can range from months to years costs £40-£80
Where is the sense in that?
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Posted: 2003-08-04 23:47:32
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About the lifespan of Mophun games:
Ok, we are talking on numbers, so let's look at some facts...
- Usual PC: 128 megs of RAM (more available to application due to virtual memory), 30GB hard-disk, CPU 32 bits 1GHz
- T300 hardware: 64kbytes (yes, you've read right) of RAM available to a Mophun application, maximum of 120.000 bytes per game in the filesystem (some vendors won't allow more than 60.000 bytes in any case), CPU 8 bits 12MHz
That does this mean? Programming for a mobile device is always full of constraints. We can't spend precious space in magnificent graphics, thousand of levels or even magnificient soundtracks in MP3, although we would to. Lifespan of these games must be shorter because we got this kind of limits.
As stated below, some vendors won't allow any game with more than 60.000 bytes (like AT&T or Cingular), and that's because sometimes we have to crop our games to cope with that.
We have to spent many hours optimizing the code by hand, chosing the right graphics so that they take the lesser space as possible.
And about the game price:
Here, in Spain, the download of three 10 seconds monophonic tones costs the same than a Mophun game. Do you find this fair? I could compose one of those melodies in just half an hour.
Everything depends on what is compared with.
Take care...
[ This Message was edited by: WildNomad on 2003-08-04 23:24 ]
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Posted: 2003-08-05 00:24:08
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I think people are missing the point......
I don't care if the games cost 1,000,000 dollars.....whether that is fair on not is not the issue at hand.
I don't think it is fair that Microsoft windows is so expensive and Linux is free....does that now give me the right to steal Windows? NO
If you don't like the pricing of these games stick to the java games!!!
If it seems so rediculous to pay for these games.....feel free to start developing games for us all for free. You may enjoy making the first one....but I doubt we'll see much more come from you in developing terms as I am sure you have a job and program free games on the side won't be very fruitfull for you.
just my 2 cents
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Posted: 2003-08-05 00:38:48
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@WildNomad: I agree with you. Mobile content is overpriced. Why is it so overpriced? Because it's too popular. So popular in fact that nobody feels that they have to drop prices in order to beat comptetition.
By the way, a little of topic here: don't underestimate the effort that goes into polyphonic ringtones. I make polys (not comercially, but for myself. Why? because I gave up on buying them since they all sound like cr*p because the author didn't bother to put more then an hour of effort into it). They are a lot of work... at least the good ones. Adapting a song into MIDI is a pain in the *ss. Are they overpriced? Yes. The latest trend is for the prices to go up and the quality to go down.
Back to the original point though. The mobile content is not aimed at individuals. It's aimed at masses. When a mobile product is made, it's expected that it will be bought by millions. Teenagers use more and more money on this. As a matter of fact it's becoming an addiction to them. So even though £3 a game doesn't sound like much, when you multiply it by a million it becomes quite a large number. I know you will probably say that no game is downloaded so much. Just wait. Mophun phones are not very widespread yet, but they will be soon, and one thing we learned from the mobile content industry is that they don't lower prices when the sales increase.
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Posted: 2003-08-05 00:41:23
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Can anybody give me a link to download demos via wap? Thx
This message was posted from a T300
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Posted: 2003-08-05 01:26:46
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games.mophun.com mate
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Posted: 2003-08-05 01:31:02
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Thanks a lot. Maybe I buy a game or 2 or 3 or ... :-D
This message was posted from a T300
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Posted: 2003-08-05 01:41:01
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cool i would recommend syndroid its based on a game that has never got boring to me since it first came out as arkanoid donkeys years ago
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Posted: 2003-08-05 01:45:28
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