Sony Ericsson / Sony : Themes, ringtones, screensavers, games, video clips : Full Mophun games!
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I would love to see more role playing games in the future....I also would like to see SE add a little more memory to phones so we can see longer games with more detail (no not graphics).
I guess with time this will improve
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Posted: 2003-08-05 01:59:48
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OK!
The reason why I download cracked Mophun games, is that Ericsson made that misstake to ignore JAVA on my T300. Mophun didn't let users make own applications and share them free, like JAVA. And I don't want to have to pay everytime I want to refresh the phone with some new games.
Another thing I hate about Mophun, is that they only make games and not usefull applications; like remotecontrol and datebook.
If only Ericsson had dropped Mophun from the begining, there would be no problem with cracked software and no more people thinking about the poor company loosing their money...
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Posted: 2003-08-05 02:01:11
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@WildNomad
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People spend $2 for short monophonic tunes (1 SMS). Why not paying a little more for a full game?
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People are idiots I guess. It's just a ringtone....I've never paid for a ringtone/logo on my phone...Theres too many available for free.
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We get paid for every game we sold. We get very little of that "few dollars" per game, so we must sale many games to get enough profit to continue. In either way, I also work on other "more substantial" projects, but I've just give a try on Mophun development. Why with Mophun? Because of its strict DRM. I was surprised how pirated J2ME games where available on the net, so Mophun got very attractive.
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Fair enough. I won't argue with that.
I think Mophun (from what I've seen of it) looks a lot like Allegro..Not that I can claim to be adept at Allegro development, but they both seem to serve a similar purpose. J2ME games shouldn't even have to be pirated! It's ridiculous.
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Really? Then why a Nokia J2ME game doesn't work on my Siemens phone (or viceversa)? Just a tip: I've managed to get my game playable on a Nokia 3650/7650 just by rescaling the graphics. Does J2ME allow this? No, for sure. Perhaps when MIDP 2.0 arrive to the mass market, but not today.
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That was kinda my point :P The whole vision behind Java was to write once and run anywhere. Other companies somehow got too competitive and lost that vision. It is possible to write J2ME apps that will run on any phone, you just have to leave the company specific classes alone. And yes, it is possible to dynamically scale the screen in Java.
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Believe me when I say that I would be more flattered seeing the people who find my software worthy enough paying for it.
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Again, fair enough. I guess that is just a difference of opinion.
@macki_c
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Try and argue against that N.M.E djburno2000.
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Against what? I didn't see you say anything....
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Posted: 2003-08-05 03:06:29
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Quote:The reason why I download cracked Mophun games, is that Ericsson made that misstake to ignore JAVA on my T300. Mophun didn't let users make own applications and share them free, like JAVA.Well, SonyEricsson didn't ignored JAVA. The T300 hardware cannot support any commercial JAVA implementation because of it's limited speed. Look at T610: it's way faster than T300... and J2ME implementation is veeery slow on it.
One of the reasons about adopting Mophun is its speed. It uses a very fast runtime engine that lets the hardware give the best.
Quote:And I don't want to have to pay everytime I want to refresh the phone with some new games.C'mon guy. These games doesn't appear from the void. There are people working hard behind them. I also don't want to pay for many things, but not doing it is unlawful.
Quote:Another thing I hate about Mophun, is that they only make games and not usefull applications; like remotecontrol and datebook.From Mophun you have no direct access to hardware (so bye bye infrared remote). Datebook? Perhaps you mean calendar... it could be done, but no alarms would be available, as you can't access the actual date/time from Mophun. By the way, I'm working on a eBook reader where books can be made by the user and uploaded at his will.
Quote:If only Ericsson had dropped Mophun from the begining, there would be no problem with cracked software and no more people thinking about the poor company loosing their money...
SonyEricsson is not the worst affected... it's Synergenix and we, the developers.
Also, the games haven't been cracked. They are just games not locked to an specific phone.
Regards...
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Posted: 2003-08-05 03:08:08
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Quote:
On 2003-08-04 10:55:42, WildNomad wrote:
@keve30
Quote:On 2003-08-04 04:12:13, Keve30 wrote:
What happens then when our phones run out of memory cos we dont want to delete our games cos we dont have a backup, meaning if we did delete a game we would have to buy it again to play it.
Same thing if we have to reset our phone, all games are lost and have to be bought time and time again.
I'll try to explain why this work this way. There 2 kind of distribution models on Mophun: OTA and IMEI-Locked.
On the IMEI-Locked, the game you buy is locked at your specific phone. The distributors which allow this model lets you download your game everytime you want. That is: you buy once and download as many times you need (even with your computer in the case of
http://www.mophungames.com). The Spanish operator Amena works this way. I've bought 3 games, and I've been able to redownload them after a master reset for free. By the way... mophungames operates in a worldwide manner, you just need a credit card.
The OTA distribution games are not locked to your phone until the game arrive on it. Those games have an user id embedded which usually corresponds with the user phone number.
You could ask, why not using that phone number for knowing if the game has been downloaded before? In that case they shouldn't charge for anything, should they? Well, as you should know, phone number and mobile phone are not strongly associated: I could just change my SIM to other phone a download the same game again on the new phone for free. That's because many distributors doesn't allow the redownload of previous bought games.
Also take into account that OTA distributors' download platforms are usually built over the software which managed polyphonic tunes downloads via WAP. Do you know any "tones by SMS" service that let's you redownload a lost song? I don't.
@djburno2000
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On 2003-08-04 04:34:24, djburno2000 wrote:
How can customers buy the games when they don't have access to the service in their own country.
check the list on mophun.com or SE site, it's still quite short, meanwhile the mobile phones are sold worldwide.
Why isn't it possible to sell the games over the net?
this solve the problem of access to service and backup problems.This is already possible. Point your browser to
http://www.mophungames.com and register there (you will need your IMEI). In that page you can buy games with your credit card. Once bought, the games can be downloaded from the "My games" via any PC browser.
@N.M.E.
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On 2003-08-04 08:13:13, N.M.E. wrote:
I know you would tend not to agree, but I am in full support of freeware and the open source community. How can you justify spending $4 on 50kb of data? It just seems stupid to me.People spend $2 for short monophonic tunes (1 SMS). Why not paying a little more for a full game?
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1. Paying for Mophun/Java games. So what if it only costs a few dollars? Why even bother? If it bothers you that much that people are pirating phone games, invest your time into something more substantial.
We get paid for every game we sold. We get very little of that "few dollars" per game, so we must sale many games to get enough profit to continue. In either way, I also work on other "more substantial" projects, but I've just give a try on Mophun development. Why with Mophun? Because of its strict DRM. I was surprised how pirated J2ME games where available on the net, so Mophun got very attractive.
Quote:2. Java is meant to be a platform indepentant interpreter. Good to see that lasted a whole 10minutes in the J2ME world.Really? Then why a Nokia J2ME game doesn't work on my Siemens phone (or viceversa)? Just a tip: I've managed to get my game playable on a Nokia 3650/7650 just by rescaling the graphics. Does J2ME allow this? No, for sure. Perhaps when MIDP 2.0 arrive to the mass market, but not today.
Quote:I would personally be flattered to see that someone finds my software worthy enough to be pirated.Believe me when I say that I would be more flattered seeing the people who find my software worthy enough paying for it.
Regards!
Edit: Just corrected an errata.
[ This Message was edited by: Wildnomad on 2003-08-04 13:18 ]
I meant try and argue against Wild Nomads points.
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Posted: 2003-08-05 03:17:26
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I did that already didn't I?
You are making out like someone has a gun to your head with respect to developing mophun games. I'm sure you don't do it for a job. Wouldn't that make it a free-time activity or a hobby? You want to get paid for a hobby? Come on man. Are you really that poor that you need to scrape for pennies by making small, not overly detailed games?
Regardless of how you look at things. People are going to pirate games, and others are going to pay for them. Warez these days makes almost any PC game available for download, but they still sell like hotcakes. I really don't think you will change anything and please stop whinging about how hardly done by you are. If it's that hard, don't do it.
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Posted: 2003-08-05 03:30:01
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I really dont think any mophun developer does it solely for the money, that would be stupid, use warez pc games if you want too because most of the pc development teams are paid for what they do regardless of sales unlike most of the mophun developers who i think do it mainly cos they see a game and want to play it on their mobile and they should be rewarded for that if they release it into the public, just because they are cheap doesnt mean it should be free, I am just trying to discourage people from getting it for free cos that doesnt help anyone take mobile games forward, and many people wouldent warez games if there was nobody downloading them to continue the illegal chain.
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Posted: 2003-08-05 03:48:59
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So what you're telling me now is that people should be getting paid for developing on concepts designed by other people? If I wanted to play Bubble Bobble on my phone, I should port it and get paid for it? Isn't there a copyright issue on this? Even if I called it 'Magic Bubble Fun Adventure', it's still someone elses idea. If the game is original, fair enough. So it's illegal to download games, but not illegal to steal concepts? Interesting.
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Posted: 2003-08-05 03:59:21
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Thats a really lame argument games have been copied since pong
developers only develop games for the market and if consumers want certain types of older game on their mobile which coincide with earlier game formats thats ok as long as they dont infringe copyright
[ This Message was edited by: macki_c on 2003-08-05 03:21 ]
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Posted: 2003-08-05 04:12:45
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Games have also been pirated since pong....
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Posted: 2003-08-05 04:16:55
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