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vvrrmandiga Posts: 104

That's cool.... I think this developer is going on the lines of AquaCalender developer. I think I will wait for atleast next release and check out the product. I wonder if he offers free upgrades for future releases, a la, AquaCalender
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Posted: 2005-04-04 15:56:20
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kramer_hpal Posts: 158

i was thinkin to buy also, but ill wait the next release...
btw, i tried the eqo with my adapted Sony Headfones. and result is AWFULL
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Posted: 2005-04-04 18:09:00
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petervdp Posts: 42

The developer asked me about the details and promised me to solve the to-much-selected-in-playlist error.
No date however.
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Posted: 2005-04-04 21:47:43
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knight4led Posts: > 500

well at least he seems to be making an effort. After the excellent support of some of the developers that hang out here, I expect developers to listen if I have bought their apps.
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Posted: 2005-04-04 21:59:25
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vvrrmandiga Posts: 104

Quote:
On 2005-04-04 21:59:25, knight4led wrote:
well at least he seems to be making an effort. After the excellent support of some of the developers that hang out here, I expect developers to listen if I have bought their apps.

100% agreed.. that's one of the reasons I'm going to buy AquaCalander and AquaAlarm. The developer is so reachable, you just have to mail him and you will get reply pretty soon.... And though this PowerMP3 seems to have problems now, I'm definitely going to buy it when a stable and good version is released even with some minor bugs. Coz I know he is going to fix them.
And yes, I change my earlier stand that nobody would like to buy this app with so many bugs....

[ This Message was edited by: vvrrmandiga on 2005-04-04 21:18 ]
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Posted: 2005-04-04 22:17:28
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gardar Posts: > 500

Tom Cooper (floss - who made Solider Ants etc.) is one of these nice developers, who do EVERYTHING we ask....
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Posted: 2005-04-05 12:49:38
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vx220 Posts: 109

Maybe the PXXX sound processor is to basic to allow EQ, hence software based EQ's are going to be bad. I got over the EQ problem by tweaking the actual WAV files to do say a bass boost or treble boost etc etc to suit my preferances then saved and converted to ogg. True it takes more effort but that the moment we have no choice.
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Posted: 2005-04-05 13:04:44
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_LAU_ Posts: > 500

*pling* Got one idea!

Maybe there is no processor speed available for the system, decompressing and playing the music and equalising it realtime while mantaininng a good sound quality, but something in between can be made:

The software can pre-equalize the musics (taking all the time needed so the sound quality is mantained) and save them in a temporary folder.

When the user requests that music, it would play the pre-equalised version instead of the original version !

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Posted: 2005-04-05 13:16:26
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fanosc Posts: 229

Does Power MP3 continue playing after the call has ended like Unreal Player
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Posted: 2005-04-05 14:21:16
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mert138 Posts: 157

i liked so much powermp3 but it uses too much battery
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Posted: 2005-04-05 23:36:44
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