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Thank you
Boysie ...
And
coolharsh55 man you were 150% right about it
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Posted: 2009-08-04 16:19:18
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Bearing in mind that you enter the bytes reversed. So E1601E44 you enter in binedit as 441E60E1 in offset 36D.

There maybe an option to reverse the bytes in binedit, can't remember! I know there is in BinLibedit jar.
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Posted: 2009-08-04 16:38:00
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WOW thanks, i would have never got the idea to do the bit reversal ( or byte reversal, is it ?

)
You saved yourself a lot of time by mentioning it !!
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Posted: 2009-08-04 19:03:46
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the last comment made me LOL
its neither byte nor bit!!!!
enjoy!
the desktop screenshot thread is just COLD
otherwise, i would have loved to show off my Ghost Citybeat v1.2
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Posted: 2009-08-04 19:08:00
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@boysie is this the application.?
binLibEditor.jar
i dont know how to use this..hehe
@harsh have you posted your citybeat there?
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Posted: 2009-08-05 04:08:00
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nope!!!!!!!
i just posted the screenshots!!!
why would i post a theme in a screenshot forum!
tranced will ban me from esato!
u like ghost citybeat? what u like?
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Posted: 2009-08-05 04:30:05
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i think i have posted this before, but the outcome wasnt satisfactory...
http://perk11.info/svn/SE/Library/
the latest library for k810 shows a line error at line 567...
i have no idea what the line error is...
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Posted: 2009-08-06 13:46:34
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This is line 567...
0D20: 00000000 118F4245 ; 348: void GUIonMessage_SetLineSeparator(GUI_MESSAGE *,int _unk1);
...and appears the systax is correct!
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Posted: 2009-08-06 14:07:23
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thats the point... i see no reason to have that error.....
anything in other forums???
i havent come across anything yet...
btw, i manually updated a few lines, ie added a few functions
and playermod doesnt restart anymore
but nothign happens
it starts, shows in bookmanager, but normal player come up on calling
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Posted: 2009-08-06 14:13:26
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Stupid question: You have applied the patch?
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Posted: 2009-08-06 14:26:38
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