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amnesia Posts: > 500

you know floss, you're a great programmer, I mean you take people's advice to heart and that is what is going to make this game succesfull.!
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Posted: 2004-08-25 14:09:29
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Qwerty_uk Posts: 408

I second that comment amnesia. It's so nice that if there's something that bugs you about the software, you stand a good chance of getting it changed (or at least an explanation of why it's like that).

Once all the good suggestions have been incorporated and problems ironed-out, floss will be well within his rights to start charging a little more for his creation..... better get in on the ground floor!

Suggestion: when you pick up a crate, there should be a caption (say, at the top of the screen) that tells you what you've just acquired. Perhaps crates could be a little bigger too, so you don't lose sight of where they landed.

Cheers

Qwerty
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Posted: 2004-08-25 18:29:51
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teslaguy Posts: 211

I tried the trial version on my friend's P800 and 2 minutes after the app was sent to the phone we were both glaring on the screen with dropped jaws Great game really... Would a java K700i version ever be available *hint* *hint*
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Posted: 2004-08-25 18:59:49
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spora Posts: 79

ooooo, i just brought the full version

its v v v v good... best game ever actually!

u should feel honoured, this is the only thing on my phone which ive actually paid for
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Posted: 2004-08-25 21:47:50
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sbellon Posts: 40

> Ants now rebound off each other after being hit by weapons.

Nice. And nice as well that they explode when they die. Now, it would be superb if they first bounced of and then exploded. At present, if an ant dies, it doesn't bounce but explodes at its last position. If they bounce and then explode, then you get far easier those nice chain reactions of exploding ants. That is one thing I made heavily use of with Worms.
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Posted: 2004-08-25 23:09:29
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spora Posts: 79

o, i liked the 'poke' on worms
...not the most effective way to kill a worm, but it still was cool
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Posted: 2004-08-25 23:17:42
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amnesia Posts: > 500

oh spora you mean the "prod"
That was such a great 'weapon', mainly to embarass the opponent.

It's the equivalent to Counter-Strikes, Knifing lol.
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Posted: 2004-08-26 00:21:06
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Rocky Mel Posts: 16

where to download the file??
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Posted: 2004-08-26 02:35:23
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rrojas260 Posts: > 500

Download the demo here http://my-symbian.com/uiq/download/search.php?name=Soldier%20Ants

Whats the diference betwen the demo version and the full version?
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Posted: 2004-08-26 04:09:03
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Qwerty_uk Posts: 408

Tried the new changes last night, and they've worked a treat!

Perhaps the 'crate caption' idea I mentioned above is already in the full version - I forgot you can't get extra weapons with the demo. I'm going to purchace today anyway.

One more suggestion I'd like to add: Increase landing-slope tolerance for falling ants and crates. For example, after using a jetpack, it's too easy for the ant to fall all the way back down to the bottom (same for crates). I think they should be able to land safely on anything up to about 50°.

I still find the 'automatic jump' over bumps a bit frustrating (especially when you're just trying to walk to the highest possible point of a circular blast hole). I think scrap the auto-jump, increase the tolerance for being able to walk over small bumps, and incease the standard jump distance/height a little - it's a bit piddly at the moment.

Cheers floss/tom. I promise I will be purchasing full version today!

Qwerty
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Posted: 2004-08-26 10:30:58
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