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did anybody benchmarked the w900, how does its nvidia graphics engine(or chip?) affect the phone's performance? does SE think of putting it into their next phone?
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Posted: 2006-02-03 17:55:19
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From what I have read at gsmarena
(have a look for yourself) it doesn't seem to help the w900 when running games and according to jBenchmark tests, the w900 has slower Java application than previous Sony Ericsson models. It seems that the phone's hardware finds it difficult to manage the increased amount of pixels on the display.
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Posted: 2006-02-03 18:25:28
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So... the only advantage would be the 30 FPS video recording?
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Posted: 2006-02-03 18:42:56
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Remember the phone is very new. The benchmark results will be poorer than older SE phones like the K750i because it has early firmware.
Im sure in the coming months the phone will speed up dramatically when SE release firmware with better Java implementation (like with all their phones).
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Posted: 2006-02-03 22:00:18
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i hope 3d games which make good use of this engine will be announced soon.
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Posted: 2006-02-03 22:35:18
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marlonski, you're just a bit off the mark about w900i jbenchmark scores, are we visiting the same site?!
w900i is a close third fastest phone for JBenchmark HD:
http://www.jbenchmark.com/result.jsp?benchmark=hd
and it's 9th HQ and 1st LQ for JBenchmark 3D.
The 2D and software 3D scores are lower than the k750/w800 due to the higher resolution, it's more or less twice the number of pixels to update for each frame (76800 versus 38720). Also the java menu creation speed is really crippled, maybe a firmware bug.
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Posted: 2006-02-03 23:09:04
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@mysh
yeah i saw some scores compared to a k750i an hour ago and in 3d section w900's score is 4 times bigger than k750i. but in 2d rendering k750i is better.
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Posted: 2006-02-03 23:17:27
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Quote:
On 2006-02-03 23:09:04, mysh wrote:
The 2D and software 3D scores are lower than the k750/w800 due to the higher resolution, it's more or less twice the number of pixels to update for each frame (76800 versus 38720). Also the java menu creation speed is really crippled, maybe a firmware bug.
Isn't that what I was suggesting ?
Way off mark ?? I didn't actually mention any benchmarking scores as I didn't feel the need to. The link I posted confirmed as you also have that the overall 2D and 3D performance could be better and is let down by the higher resolution screen
It seems the nvidia isn't making a big impression in the 2D and 3D stakes at the moment, which was one of (sc)chronos original questions.
For the record I'm not bothered at all whether my w800 outperforms the w900 or not.
I think the point here is that even with great benchmark scores the w900 still isn't doing anything special which is a shame considering the fact that it has nvidia on board.
Sure from a performance point of view it's the nads, but IMHO unless the programmers can sort out a way of ustilising the hardware to optimise performance and or improve the firmware, (if there is in fact a problem with it) the higher resolution screen will continue to hinder the performance.
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Posted: 2006-02-04 02:29:06
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Well, i do some opengl programming, and play games on my pc. It's a general rule that higher resolutions are slower, because of the higher number of pixels drawn.
It's hard to say the high res screen is a hinderance, i've yet to play a game that runs slow on my w900i. You just get a clearer picture. It's like on the computer, playing a game at 1024x768 with 60fps, or 1600x1200 with 40fps. The 1600x1200 is preferable in terms of quality. The higher res is only a problem when it actually makes games lag.
I'm pretty sure there is a bug in the w900's 2D java menu performance, as it scores a lot less than half the k750/w800. Whereas the rest of the 2D scores seem about right.
The 3D chip is underused currently, because hardware 3D is a new thing for mobiles, and so nearly all current 3D java games use software based rendering, on the cpu. Afaik there's a new java api used to render in hardware, which older phones support through software emulation.
The only real world dissapointment with the w900i's java implementation, is that it can't upsample older games to 240x320, so part of the screen is unused and you have to squint a bit.
Anyway, i said you were way off the mark, because the OP asked if anyone had benchmarked the nvidia graphics engine, and you said it didn't help the w900i, and it was slower than previous models.
In actual fact it helps the w900i a lot, performing on average a lot faster than half the speed the speed of previous models, for double the workload (pixels). In any reasonable comparision, that makes the graphics engine faster than previous phones, on a per pixel basis. The OP asked if it would benefit other new phones by SE, and it would, the same chip powering a 176x220 screen would be even faster.
For a fairer comparison, contrast the s700i benchmark results to the w900i, as they're both SE platform 320x240 phones. The w900i is a great deal faster, ergo, the nvidia chip makes a big diffference.
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Posted: 2006-02-04 15:37:39
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251 with the JBenchmark HD, tried it my self just now =D
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Posted: 2006-02-04 20:49:29
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