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wollyka Posts: 325

I've made an oggplay skin; it's not finsihed yet (still buggy i am having problem to determine the position of the buttons) ,some fonctions do not work like the analyser ( i am trying to understand the .skn file ), the clip closed skin is the same as the default, i will try to update the skin as soon as possible to add more functionality like color buttons or so.

http://212.244.88.52/Forum_attachments/oggskin1.zip

[ This Message was edited by: wollyka on 2003-08-18 15:26 ]
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Posted: 2003-08-18 16:23:29
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[-SWEET-HEART-] Posts: > 500

hello Wollyka,

HELP ME

I also designed a simple skin, to understand how it all works, now i have one problem and that is:
How the .skn file works! How does it know which file in the .mbm belongs where, how does it know that a picture in the .mbm is the play or stop button?!!!!

I am now going to try your skin, maybe i understand more...!

Greets and thanx for the skin...
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Posted: 2003-08-18 17:12:42
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kitp800 Posts: 221

i've started 'playing' with MBM files (with varied luck so far)

i'm using bmconv to create them and with this command based prog, you create it with the images in a set order.
I would guess that the app has its own set order.
From this, it compares the two files and merges the info.

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Posted: 2003-08-18 17:28:25
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[-SWEET-HEART-] Posts: > 500

Quote:
On 2003-08-18 17:28:25, kitp800 wrote:
i've started 'playing' with MBM files (with varied luck so far)

i'm using bmconv to create them and with this command based prog, you create it with the images in a set order.
I would guess that the app has its own set order.
From this, it compares the two files and merges the info.


Hello Kit,

i know that the bmconv sets all pictures under each other, actually they are like a picture each!

But my problem now is how the .skn file determines which picture is what!?

As Wollyka's skin mine is buggy to, i did not even start making it a OggPlay skin, i first want to know how the .skn works and if there things u have to know before u do anything, as far as i have seen of the skin of WollyKa, he knows more than me about the .skn!

Please someone explain...
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Posted: 2003-08-18 17:31:25
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kitp800 Posts: 221

Alright SweetHeart,

Just installed Ogg and had a look

the position line in the .skn file tells OggPlayer where on the screen to put the button,
the next line 'KnobIcon' tells it which bmp from the Multi Bit Map file file use,

the two icons are the highlighted and the dimmed but i'm not sure which way round.

If you use bmconv you could extract image in a numbered order, you can replce them and replace the .MBM.

for moving the buttons around you have to play with the postions line numbers.



_________________
i told a joke today that started the whole world crying

[ This Message was edited by: kitp800 on 2003-08-18 16:42 ]
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Posted: 2003-08-18 17:41:34
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[-SWEET-HEART-] Posts: > 500

Quote:
On 2003-08-18 17:41:34, kitp800 wrote:
Alright SweetHeart,

Just installed Ogg and had a look

the position line in the .skn file tells OggPlayer where on the screen to put the button,
the next line 'KnobIcon' tells it which bmp from the Multi Bit Map file file use,

the two icons are the highlighted and the dimmed but i'm not sure which way round.

If you use bmconv you could extract image in a numbered order, you can replce them and replace the .MBM.

for moving the buttons around you have to play with the postions line numbers

Great Kit! Thanx man, i will try that >

But do u know how to use the 'KnobIcon', do i have to give a name in the .skn?

Example
paly button 40 40 200 200
Knobicon play.bmp

Thanx again...
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Posted: 2003-08-18 17:50:43
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kitp800 Posts: 221

If your just editing an old icon, you'll just have to change that numbered icon in the .Mbm,

Example
PlayButton {
position 46 227 20 20
NormalIcon 34 35
DimmedIcon 36 36
} but where you have replaced image 34/35/36 in the .mbm

if your after adding another button,
add another image to the end of the .mbm and set the KnobIcon number to match the number in .mbm.
but you'll need to set it to a position thats free,
the first two are th X and Y coordinates
the last two are the icon pixel size

Example
AlarmButton {
position 46 200 20 20
NormalIcon 45 46
DimmedIcon 47 47
}

Where the position has been changed and the new icons have been added to .mbm
_________________
i told a joke today that started the whole world crying

[ This Message was edited by: kitp800 on 2003-08-18 17:18 ]
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Posted: 2003-08-18 17:57:15
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[-SWEET-HEART-] Posts: > 500

Thanx kit, i looked at the original oggplay.skn and understood how the .mbm worked, very simple actually, if someone told me earlier it would have saved me alot of hours

But now i have to determine to x, y and the width height, what program does this at his best?

Greets
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Posted: 2003-08-18 18:16:24
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kitp800 Posts: 221

I've copied it over to my D: and i'm using jtxt to edit them,

Are you editing the oggplay.skn and .mbm?

Do you know where let know OggPlayer to look for my new kitp800.skn?

_________________
i told a joke today that started the whole world crying

[ This Message was edited by: kitp800 on 2003-08-18 17:21 ]
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Posted: 2003-08-18 18:20:32
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wollyka Posts: 325

sorry SWEET-HEART i didn't reply earlier but i have a limited time on the net.By the way i think kitp800 has already answered ur questions.I am also having trouble figuring out the position coz the x and y in photoshop do not match with the position in p800 so now i am guessing!! also the analyser don't seem to work with me !


[ This Message was edited by: wollyka on 2003-08-18 18:26 ]

[ This Message was edited by: wollyka on 2003-08-18 19:29 ]
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Posted: 2003-08-18 19:22:00
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