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Dj Boyi Posts: > 500

What happened to the X Should be called OBox now.That aint real anyway.
Cant wait for the Ps3 myself,which version tho? There WILL be 2 versions so they reckon
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Posted: 2004-04-28 02:14:56
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don_vercetti Posts: 64

Yeh i saw that. 3*3.5ghz is insanse, especially when it only has 256MB of system RAM. I have to say i suspect it IS a hoax, even though i saw it on IGN. Still, if it is this powerful then how would sony compete.
Oh, and to have three 3.5ghz processors, and be able to keep costs down would be nothing short of a miracle! lets say a 3.2ghz p4 costs about £200 now, then unless they subsidise insanely then thats a good £600, with other components, £800?
of course, prices will drop but still....
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Posted: 2004-04-28 20:04:56
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Cycovision Posts: > 500

Quote:

Still, if it is this powerful then how would sony compete.

Multiple RISC processors instead of multiple CISC processors, that's how. Same reason as how the PS2's 266 MHz RISC processor can compete reasonably with the XBox's 750 MHz CISC chip. Clock speed is not a measure of processing power. It's the PS2's overly complicated graphics processing system that slows its frame rates.

Had Sony have enlisted NVIDEA to develop the PS2's graphics rendering systems, things might have been very different.
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Posted: 2004-04-28 21:07:02
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buckle247 Posts: > 500

A console shouldn't need a huge amount of ram as it will only be running one program, unlike a pc which will be doing multiply tasks. This message was posted from a T610
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Posted: 2004-04-28 21:33:47
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Cycovision Posts: > 500

@Buckle

EXACTLY Which is why consoles should also use RISC procesors.
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Posted: 2004-04-28 22:09:38
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don_vercetti Posts: 64

Except that the ps2 doesnt match the Xbox in terms of performance...hence games like Deus Ex, HL2 and Doom 3 coming out only on Xbox and PC.
what's the difference between RiSC and CISC, is it in the architecture or something?
I'm not sayin sony can't compete, im saying why would they? This level of power just isn't necessary for any game now, or for the next 3 years i shouldnt think. By Moore's law, in 18 months time (by which time it should be released), the fasters processors wll be about 6ghz. Seeing as it is normally games that keep up with processors, rather than vice versa this means that the xbox 2 will just be a waste of power.
In all honesty, i think this is just a hoax, or a rumour and it will be nowhere near as powerful as this.
I could be wrong of course, and it would be cool if i was. We'll see.
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Posted: 2004-04-28 23:14:22
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buckle247 Posts: > 500

i wouldn't say that it would be a waste of power as game producers would make games that can utilize the full potential of the console. developers want as much freedom as possible, they don't want to be limited by small processing power.

The other question is, if it is 3*3.5ghz, how many fans would there need to be to keep the console cool, at least 4 i would say if not more, would sound more like a vacuum cleaner than a PS2, unless they use water cooling which would be amazing.
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Posted: 2004-04-28 23:35:48
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Cycovision Posts: > 500

Yeah, it's to do with architecture. RISC stands for Reduced Instruction Set Computer. It means that a processor is designed to handle a less diverse set of basic binary processes than a CISC (Complex Instruction Set Computer) processor.

RISC processors are inherrently more efficient in terms of 'Flops', i.e. Floating Point Operations Per Second, than CISC processors because it's not all down to clock speed. 'Flops' are a much better indicator of processor power because they give a real indication of the number of mathmatical calculations and binary processes that can be carried out per second.

RISC processors, having a a less diverse number of instructions means that they can use their caches more efficiently, along with numerous other advantages which make them ideal for gaming devices (and mobile phones, for that matter!) In fact, anything other than a PC that has to handle many, many different tasks.

Yes, the XBox is more powerfull than the PS2. I'm not denying that, but I disagree with the games that you gave as an example. I work in the gaming industry and there are many reasons why games are released for one console and not another. Why was Halo never released for PS2, but the Splinter Cell games were? Why has Grand Theft Auto 3 and Vice City never been released for the GameCube? The problem lies with licensing issues and 'Exclusiveness', not the power of the respective consoles. The PS2, from a technical point of view, is more than capable of running the games you mentioned, there's politics involved, that's all.

All i meant was that having played many PS2 games and many XBox games, other than the graphics there is usually little to pick between them. The games are usually not bigger or better for the XBox, they just have slightly better graphics and sometimes run a bit quicker.
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Posted: 2004-04-28 23:36:43
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axxxr Posts: > 500

Alleged Xbox 2 specification sheet debunked by experts


"Leaked" diagram is a fake or, at best, an out of date internal document


A diagram purporting to be a leaked Microsoft document describing the specification of the Xbox 2 has surfaced on a Chinese bulletin board - but sources close to the console's development say that it is probably a fake.

The block diagram, which appeared on Chinese website GZeasy.com, shows a system architecture which had three 3.5Ghz CPU units, 256Mb of main memory, and a 500Mhz graphics chip with 10Mb of on-board memory.

The schematic also shows the system featuring two memory unit ports, with basic memory unit size being 64Mb, a 100Mbit LAN port and a hard drive - although it notes that it's not been decided whether to build in the drive as yet.

However, a number of sources who are familiar with Microsoft's console development say that the diagram is not an accurate reflection of the information they've received from the company about Xbox 2 - and could easily have been put together by someone with basic hardware knowledge from publicly available information about the forthcoming system.

"It's not impossible that it's a Microsoft document," one expert told us this afternoon. "But some of the figures seem very suspect, and the information included on the diagram looks to me like it reflects the available information about Xbox 2 rather than being a sensible set of information to put on a document for developers."

He voiced particular concerns over the fact that while the document notes "256+ Mb" of main RAM, it doesn't state what kind of RAM will be used - a vital technical point - and also noted that the CPU diagram doesn't mention that the CPUs used will be dual-core (effectively making Xbox 2 into a six processor unit), another important factor.

"There's a lot of detail here about stuff you could just guess or which we already know from public announcements, like some performance information about ATI's graphics chips. And then there's some really surprising missing detail, like the twin-core architecture and a few other really crucial things which Microsoft has already talked to developers about but are missing from this diagram. I'd have to guess it was a fake," he concluded.

Other developers familiar with the Xbox 2 architecture also voiced misgivings about the diagrams, with one pointing in particular at the information about the processor cache on the document as being inaccurate. "We've seen stuff about the cache on those CPUs from Microsoft, and this isn't it," he said. "If this isn't a fake, the only thing I can think of is that it's an old internal document that was a work-in-progress and never meant to be seen outside Microsoft."


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Posted: 2004-04-29 01:57:05
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gelfen Posts: > 500

contracting issues aside, another reason that some games are limited to Xbox and PC is the coding required by the PS2 architecture. since xbox and pcs have a similar architecture it's very easy to port games between these two platorms. ps2 is the odd one out, and also a lot harder to write apparently, which is why some games won't be ported or will at least take a lot longer to appear on ps2. gc is entirely another kettle of fish since it uses different media.
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Posted: 2004-04-29 02:12:07
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