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On 2009-06-13 07:23:44, rss_ndrsn wrote:
The problem with some forumers here, they always carry a chip on their shoulders.
Will Satio have the PS3 remote feature?
Yes. I agree. Se_dude springs to mind..what a complete idiot..its people like him that ruin forums with his stupid fanboy crap.
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Posted: 2009-06-15 04:50:00
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On 2009-06-12 18:33:41, synn wrote:
On 2009-06-12 15:48:05, ares wrote:
You know why gaming on Satio, even with the same processor, will never be has good has on the iphone 3GS? Lack of multitouch and capacitive screen - this is what alows the iphone to be viable as gaming machine without having buttons. Simple has that.
No touchscreen ever replaces physical buttons for a serious gamer.
It's as simple as THAT.
I think your knowledge about what games are out for the iphone, what people think about them, how well they sell, is very close to ZERO.
I did not say it completely replaces a dedicated gaming machine, but for many people it does. I had a PSP, a DS, then a PSP lite, then a DS lite. The last one i sold was the DS, because i stopped using it once i got the iphone. And this happens all the time to people.
Regarding multitouch vs buttons. Yes, buttons are better, but multitouch alows playing football games, or fps games, with good controls, on a touch screen device. I´m doing that on the iphone (x2 footbal, AMAZING). My point is on a touch screen device without multitouch, this is impossible. Games will be always handicapped.
[ This Message was edited by: ares on 2009-06-15 12:45 ]
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Posted: 2009-06-15 13:43:02
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On 2009-06-12 18:33:41, synn wrote:
No touchscreen ever replaces physical buttons for a serious gamer.
It's as simple as THAT.
It's posts like this that show you up, unfortunately. Nobody has suggested that people are swapping their Xbox 360's for an iPhone, but your inability to accept the fact that the iPhone/Touch is maturing into a popular gaming platform without this needless sniping simply illustrates your own irrational hatred of a successful device, and a refusal to accept the obvious in favour of your own bias. It makes it very hard to take you seriously when you pronounce on any other subjects.
Gaming on the iPhone and iPod Touch is already a very popular pastime and a booming industry, and the 3G S with its improved architecture will simply build on that - it's actually as simple as that. Ares is right to point out that's got a lot to do with the capacative screen which allows multitouch, and makes the iPhone far better suited to button-less games than other touchscreen phones like the Satio. To not understand that, is to simply not know the first thing about the iPhone.
[ This Message was edited by: Boinng on 2009-06-15 13:09 ]
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Posted: 2009-06-15 14:01:11
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On 2009-06-15 14:01:11, Boinng wrote:
It's posts like this that show you up, unfortunately. yadda... yadda... yadda.
Way to put words in my mouth.

Now run along.
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Ares: This is entirely my PoV, I admit, but I've always felt games on a phone as a compromise, no matter how good the graphics are. i played the Terminator game on the iPhone this morning and while the graphics are really good, I didn't find the game play enjoyable at all. When you compared the Satio and the iPhone WRT gaming, the first thing that came to my mind was accelerometer based racing games (which is the only genre that I feel is enjoyable on a phone. Again, IMO) and nothing stops Satio from being better than the iPhone in this regard. For that matter, depending upon the Symbian port, next gen games may be run better on that platform compared to the iPhone. Or worse. We'll have to wait and see.
You also forget that the Satio has physical buttons (Like the call/ end keys, the Camera key) which may well be mapped to do game functions and can counter multitouch to an extent.
[ This Message was edited by: synn on 2009-06-16 11:30 ]
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Posted: 2009-06-16 12:28:38
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On 2009-06-16 12:28:38, synn wrote:
When you compared the Satio and the iPhone WRT gaming, the first thing that came to my mind was accelerometer based racing games (which is the only genre that I feel is enjoyable on a phone. Again, IMO) and nothing stops Satio from being better than the iPhone in this regard.
The screen stops the Satio from being better than the iPhone. Just think about it. With the iPhone, your thumbs at the corner of the screen can control everything at once - change gear with one thumb while you brake with the other, then accelerate while you swipe a finger across the screen to change your POV - none of that is possible with a resistive, non-multitouch screen. Even taking the few buttons of the Satio into account, they can only be mapped to a handful of fixed functions within a game, and most won't be ergonomically positioned for gaming, whereas the iPhone can have any combination of controls on screen and they're right in front of you.
It's entirely your own problem that you can only imagine racing games on a device like this, as you've admitted yourself. In reality there are literally thousands of games for the iPhone and iPod Touch spanning virtually every genre, and a huge proportion of them would be difficult if not impossible to play without a multitouch interface, or perhaps dedicated gaming controls which the Satio doesn't have either.
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Posted: 2009-06-16 12:59:08
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^^gesture gaming which the satio supports ulike the iphone??
Now please dont tell me its crap just coz the iphone doesnt support it.
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Posted: 2009-06-16 13:06:31
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On 2009-06-16 13:06:31, se_dude wrote:
^^gesture gaming which the satio supports ulike the iphone??
Now please dont tell me its crap just coz the iphone doesnt support it.
The iPhone has an accelerometer and now, in the 3G S, a compass. What makes you think it doesn't support gesture gaming?
EDIT - oh, you're talking about this idea of making funny faces at the phone to make it do stuff. Good luck to SE with that.
[ This Message was edited by: Boinng on 2009-06-16 12:10 ]
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Posted: 2009-06-16 13:07:43
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On 2009-06-16 12:59:08, Boinng wrote:
The screen stops the Satio from being better than the iPhone. Just think about it. With the iPhone, your thumbs at the corner of the screen can control everything at once - change gear with one thumb while you brake with the other, then accelerate while you swipe a finger across the screen to change your POV - none of that is possible with a resistive, non-multitouch screen. Even taking the few buttons of the Satio into account, they can only be mapped to a handful of fixed functions within a game, and most won't be ergonomically positioned for gaming, whereas the iPhone can have any combination of controls on screen and they're right in front of you.
or how about changing gears with the volume control buttons and tilting the phone forward and backward to accelerate and brake? With a higher resolution screen to look at, incidentally? Ever thought about that?
My opinion, and this is shared by quite a few friends anc collegues who use iPhones AND PSPs is that while the on screen controls are a cool feature, extended sessions are simply not worth it without tactile controls.
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Posted: 2009-06-16 13:09:24
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[b]Gesture gaming/[b] is something that the yari is specialized for. Wii type gaming with your phone. The phone recognizes your movements over the video call camera in front and the player in the phone acts accordingly. Tennis, bowling, etc etc are played that way. Yea. Iphone doesnt. So bunk it.
[ This Message was edited by: se_dude on 2009-06-16 12:11 ]
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Posted: 2009-06-16 13:10:48
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On 2009-06-16 13:09:24, synn wrote:
or how about changing gears with the volume control buttons and tilting the phone forward and backward to accelerate and brake? With a higher resolution screen to look at, incidentally? Ever thought about that?
For starters the volume control is fiddly, in an inconvenient place, and designed to be - well - a volume control - not comfortable to use while gaming. As for tilting back and forth, of course the iPhone can do that too - I have a full desktop quality flight simulator on mine where the phone itself is the yoke, and it works very well too - but that doesn't stop me from needing to throttle down the gas while adding some flap at the same time. The Satio's resistive screen would.
My opinion, and this is shared by quite a few friends anc collegues who use iPhones AND PSPs is that while the on screen controls are a cool feature, extended sessions are simply not worth it without tactile controls.
And that may very well stop the iPhone from toppling the PSP or the DS. It doesn't mean to say the iPhone/iPod Touch hasn't already captured a respectable segment of the gaming market for itself, though, or that the less well equipped Satio with it's call and end buttons is likely to challenge it.
[ This Message was edited by: Boinng on 2009-06-16 12:19 ]
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Posted: 2009-06-16 13:19:07
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