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On 2009-06-16 13:42:38, Boinng wrote:
On 2009-06-16 13:40:14, synn wrote:
A picture (Youtube video in this case) is worth a thousand words.
I'm sure a picture of someone squinting at their tiny mobile while jumping around and playing a forehand would be absolutely priceless...
Another gem from the man that is capable of reaching conclusions about things he hasn't seen/ experienced before. Kudos.
[ This Message was edited by: synn on 2009-06-16 12:43 ]
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Posted: 2009-06-16 13:43:37
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On 2009-06-16 13:40:14, synn wrote:
the camera? Have you even SEEN the Satio?
No, the gesture gaming. The gesture gaming that isn't mentioned in any of the Satio literature or reviews. Does it have that?
On 2009-06-16 13:43:37, synn wrote:
Another gem from the man that is capable of reaching conclusions about things he hasn't seen/ experienced before. Kudos.
Cheers. It is handy to have an imagination.
[ This Message was edited by: Boinng on 2009-06-16 12:46 ]
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Posted: 2009-06-16 13:43:49
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On 2009-06-16 13:43:49, Boinng wrote:
On 2009-06-16 13:40:14, synn wrote:
the camera? Have you even SEEN the Satio?
No, the gesture gaming. The gesture gaming that isn't mentioned in any of the Satio literature or reviews. Does it have that?
I posted once before, I'll post it again. Gesture games are java based and uses the front camera. The satio supports both. There's nothing stopping SE from implementing it in Satio.
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Posted: 2009-06-16 13:45:14
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On 2009-06-16 13:45:14, synn wrote:
I posted once before, I'll post it again. Gesture games are java based and uses the front camera. The satio supports both. There's nothing stopping SE from implementing it in Satio.
And as I asked before, are you saying that any and every phone with java and a front camera supports gesture gaming?
Also, how will these java games scale up on the Satio, do you think? Will they make best use of that great gaming architecture, would you say? Work well with the touchscreen? How about those great gaming controls (ie the volume buttons and the call and end keys) - will java games designed for the Yari work well with those? Just asking.
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Posted: 2009-06-16 13:50:26
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The gesture games dont need any physical buttons to work with. They judge the position of the person and work accordingly. The Satio has gesture control in its specs, and i am assuming it supports gesture gaming. And no. Its a special technology patented by SE from japan which is being implemented in these gesture phones.
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Posted: 2009-06-16 13:54:36
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On 2009-06-16 13:50:26, Boinng wrote:
On 2009-06-16 13:45:14, synn wrote:
I posted once before, I'll post it again. Gesture games are java based and uses the front camera. The satio supports both. There's nothing stopping SE from implementing it in Satio.
And as I asked before, are you saying that any and every phone with java and a front camera supports gesture gaming?
Also, how will these java games scale up on the Satio, do you think? Will they make best use of that great gaming architecture, would you say? Work well with the touchscreen? How about those great gaming controls (ie the volume buttons and the call and end keys) - will java games designed for the Yari work well with those? Just asking.
1) The Yari is a plain-jane A200 device that has gesture gaming. So yeah,
subject to licensing, it is theoretically possible to run these games on any phones that support Java and has a front camera. And Why the hell would one consider the touchscreen and physical keys for a game that uses the FRONT CAMERA TO SENSE MOTION?
I like how you pose hypothetical situation after situation. Say, did you know Apple would have an appstore when the original iPhone was released? Did you know there would be games developed for it? have you seen the SE appstore 6 months into the future and the variety of titles they have on offer there?
[ This Message was edited by: synn on 2009-06-16 12:57 ]
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Posted: 2009-06-16 13:55:55
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On 2009-06-16 13:45:14, synn wrote:
On 2009-06-16 13:43:49, Boinng wrote:
On 2009-06-16 13:40:14, synn wrote:
the camera? Have you even SEEN the Satio?
No, the gesture gaming. The gesture gaming that isn't mentioned in any of the Satio literature or reviews. Does it have that?
I posted once before, I'll post it again. Gesture games are java based and uses the front camera. The satio supports both. There's nothing stopping SE from implementing it in Satio.
...if SE were to do that, then Yari's most valuable advantage against the Satio will be down the drain. So I think that's what's stopping them... Ofcourse, the price would still be differentiating factor. IMO
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Posted: 2009-06-16 13:56:20
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If you look at the rundown of these phones right here on Esato, both Satio and Yari sport something called "gesture control". That could describe anything with an accelerometer inside, including the iPhone and many other devices, since they can all be controlled through gestures in that sense.
Only the Yari also boasts "Gesture and motion gaming for action on and off the screen", in addition to gesture control, as a separate feature.
I didn't need my crystal ball to find this out by the way, it's right here on the front page.
[ This Message was edited by: Boinng on 2009-06-16 13:00 ]
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Posted: 2009-06-16 13:58:47
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On 2009-06-16 13:56:20, gola wrote:
...if SE were to do that, then Yari's most valuable advantage against the Satio will be down the drain. So I think that's what's stopping them... Ofcourse, the price would still be differentiating factor. IMO
Yes, the price is the deciding factor here. Even if they both support gesture games, there's no chance either phone would cannibalize the other's sales.
.....
On 2009-06-16 13:58:47, Boinng wrote:
If you look at the rundown of these phones right here on Esato, both Satio and Yari sport something called "gesture control". That could describe anything with an accelerometer inside, including the iPhone and many other devices, since they can all be controlled through gestures in that sense.
No, it means controlling the phone via motion sensing thorough the front camera, which was first seen in the W380. The gaming part of it is strictly on the programming side and the hardware is perfectly capable of running it.
[ This Message was edited by: synn on 2009-06-16 13:04 ]
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Posted: 2009-06-16 13:59:00
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On 2009-06-16 13:55:55, synn wrote:
I like how you pose hypothetical situation after situation.
I like how you get riled so easily, and try to detract attention away from the subject when you're struggling with the answers. Did you not want to talk about the greatness of generic Java games on a Symbian phone, as rivals to native iPhone apps?
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Posted: 2009-06-16 14:04:11
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