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synn Posts: > 500


On 2009-06-16 14:04:11, Boinng wrote:

On 2009-06-16 13:55:55, synn wrote:
I like how you pose hypothetical situation after situation.


I like how you get riled so easily, and try to detract attention away from the subject when you're struggling with the answers. Did you not want to talk about the greatness of generic Java games on a Symbian phone, as rivals to native iPhone apps?



lol WUT?

Trying to detract from what exactly? A discussion about an upcoming phone that was hijacked to suit your everlasting devotion to the fruit?

I gave you all the answers you need in the previous posts. A symbian phone and Satio in particular, can do a lot of things that your iPhone is yet to understand how to do. If a game limits me to a single touch, accelerometer and a few hardware buttons and forces me to play it while watching the action on a high res screen and making me run other tasks simultaneously in the background, I'll totally consider it a disadvantage. Yep, totally.

It's quite clear. All you have at hand are speculations and you'll discount any counter-speculations in your attempt to prove the fruitphone as god's gift to mankind. Well if it was, it'd have outsold every Nokia model, the PSP, the DS and the Sports Illustrated summer special combined. It doesn't.

Think about it.
[ This Message was edited by: synn on 2009-06-16 13:13 ]

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Posted: 2009-06-16 14:10:08
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anonymuser Posts: > 500

So just to recap - you'll be playing games using three buttons all up one side of the screen, reaching around the back and sides for the volume and camera keys occasionally, while controlling only one touchscreen element at any one time. Oh, and despite the great processor, screen resolution and Symbian OS, you'll be using non-optimised Java apps to play any gesture gaming (with all those great mobile gesture gaming concepts such as tennis, using an invisible racket and a pair of binoculars to see the screen).

To be honest I'm excited for you, I really am

Think about it.


Sorry, which part is speculation, the bit about the gesture gaming being Java based, which you invented? Perhaps it's that the Satio only has a resistive screen - no, no we know that's true. So I guess it's the poor positioning of the Satio's buttons for gaming, they'll be changed before the phone's release, right? Like the Aino's UI?
[ This Message was edited by: Boinng on 2009-06-16 13:25 ]

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Posted: 2009-06-16 14:17:26
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synn Posts: > 500


On 2009-06-16 14:17:26, Boinng wrote:
So just to recap - you'll be playing games using three buttons all up one side of the screen, reaching around the back and sides for the volume and camera keys occasionally, while controlling only one touchscreen element at any one time. Oh, and despite the great processor, screen resolution and Symbian OS, you'll be using non-optimised Java apps to play any gesture gaming (with all those great mobile gesture gaming concepts such as tennis, using an invisible racket and a pair of binoculars to see the screen). To be honest I'm excited for you, I really am.



lol look who's trying to distract from the shortcomings of the jesusphone.


You seem to be oblivious to the concept of CHOICE. Not surprising. you ARE an Apple user, afterall.

A Satio user can CHOOSE to play a gesture based game, should it be available. he can CHOOSE to play NGage style games, should the SE appstore provide them or if Nokia licenses it to other manufacturers. He can CHOOSE to play accelerometer based games for racing. He can CHOOSE to play ANYTHING that's available without being at the mercy of a company that decides what should and what shouldn't go into your phone. And he can CHOOSE to play all this while running other apps simultaneously.


BTW, largest selling handheld console in the world? The Nintendo DS, with *gasp* a single touch screen and crappy graphics! ZOMG!
If you know ANYTHING about games, you'd have known that games move consoles and not vice versa. But you don't.


Something's clouding your judgment. Maybe it's all that excitement from just discovering copy/ paste. It's ok, I understand.

Sorry, which part is speculation,


the part where you assume that things like gesture gaming are gonna suck without ever trying it. Or the part where you pass a verdict on the capabilities of the Satio before it's even out. I never denied I'm making educated guesses. You on the other hand, pass off opinions as facts. I know it helps your "Imagination" and all, but you need to lay off sniffing glue. It really ain't all that great.
[ This Message was edited by: synn on 2009-06-16 13:43 ]

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Posted: 2009-06-16 14:24:19
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anonymuser Posts: > 500


On 2009-06-16 14:24:19, synn wrote:
lol look who's trying to distract from the shortcomings of the jesusphone.


Look who's still calling it the jesusphone in the middle of 2009. Even the Register are tiring of that now. I noticed they've actually started running iPhone App reviews now.

You seem to be oblivious to the concept of CHOICE. Not surprising. you ARE an Apple user, afterall.


I'm a user of one Apple product, my first and only, and that's it. You make the same mistake of other SE fanboys in assuming that ownership of an iPhone makes me an Apple fanboy; it doesn't. I just know a good thing when I'm using it.

A Satio user can CHOOSE to play a gesture based game, should it be available. he can CHOOSE to play NGage style games, should the SE appstore provide them or if Nokia licenses it to other manufacturers. He can CHOOSE to play accelerometer based games for racing. He can CHOOSE to play ANYTHING that's available without being at the mercy of a company that decides what should and what shouldn't go into your phone. And he can CHOOSE to play all this while running other apps simultaneously.


And what does any of that have to do with making the Satio a better gaming platform than the iPhone? Buried in that diatribe is one potential advantage, the gesture gaming, lost in a sea of bitterness and hyperbole. I'll take the Appstore, glass screen, and multitouch over that.

Something's clouding your judgment. Maybe it's all that excitement from just discovering copy/ paste. It's ok, I understand.


Copy and what? OS 3 doesn't hit officially until tomorrow unfortunately. God knows how much I'll love the iPhone when that happens.

the part where you assume that things like gesture gaming are gonna suck without ever trying it.


You know what, I can see absolutely see how gesture gaming could be a bit of fun if it gets decent developer support in the form of games makers making the most of that feature, in the same way that many have run away with the iPhone's possibilities. Am I at all confident that will happen? No. Be honest, are you?

I'll happilly continue to poke fun at the idea that gesture gaming in the context of the Satio or Yari bears any resemblance to gesture gaming on the Wii, as proudly boasted by another poster here. I'm sure it sounded like an iPhone killing feature when he posted it, but it's nonsense as we both know.

Or the part where you pass a verdict on the capabilities of the Satio before it's even out.


I never did that. I've spoken about the resistive single-touch screen, and the placement of the buttons, and I've pointed out why your idea of running the Yari's java-based games on the Satio would make a nonsense of most of the Satio's better features. I've also pointed out that nowhere in the Satio write-ups is gesture gaming mentioned, but that sir is simply a fact. It's your own supposition on the subject that's purely speculative.
[ This Message was edited by: Boinng on 2009-06-16 13:47 ]

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Posted: 2009-06-16 14:46:47
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gtr83 Posts: > 500

No offense here but this debate between synn and Boinng has gone too far. Boinng, we don't have to argue ourselves out every time someone tells us his differing opinion even if it's offensive. Sorry for sounding like I run this site but I was expecting more news about Satio and instead I see pages of your "discussion" with synn. Accept it mate, there are people who will never agree with us on some points no matter how intelligent they (or you for that matter) are. I never directly offended you about your taste in phones although I almost always disagree with your opinions on iPhone, no matter how true they may be. It's just interesting to see things from another perspective which is why I kinda enjoyed reading your first debates with synn, Bhavv and the likes but this time it has gone a little over the cliff. Intelligence doesn't require us to show it off. I know this post will offend you but hey, it's just my two cents. And I also use a fruitphone despite not being of the same Genus as yours! =)
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Posted: 2009-06-16 14:55:25
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synn Posts: > 500


On 2009-06-16 14:46:47, Boinng wrote:

You know what, I can see absolutely see how gesture gaming could be a bit of fun if it gets decent developer support in the form of games makers making the most of that feature, in the same way that many have run away with the iPhone's possibilities. Am I at all confident that will happen? No. Be honest, are you?



Why not? gameloft and EA are already publishing games for SE. Capuchin developers are starting to sign up slowly, but steadily. Who is to say that they wouldn't pick up these new APIs?

And what does any of that have to do with making the Satio a better gaming platform than the iPhone?


Because there's no telling what kind of game can become a huge success. Sometimes even rudimentary graphics and a single touch screen can result in immensely enjoyable gameplay. I'm sure you missed the edit, but the largest selling handheld game console in the world, the DS sports these exact features.

I'll take the Appstore, glass screen, and multitouch over that.


the appstore is coming. Glass screen we do not get, but we do get more pixels. No multitouch, but we do get DS style stylus gaming.
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Posted: 2009-06-16 15:01:38
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djin Posts: > 500

Good point about the ds style gaming.

Also, Dont forget that Nokia also has symbian touch screen phones. And the apps made for those will work on Satio as well. So I really dont know whats the point in arguing about games and application. Iphone is 3 yrs old, while symbian touch is relatively very new. It will definitely take some time but it will eventually out grow the appstore.
Also its possible via an application to get multi touch in a normal touch screen phone
http://www.youtube.com/watch?v=XndW7YlvYjU
[ This Message was edited by: djin on 2009-06-16 16:42 ]

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Posted: 2009-06-16 17:30:14
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anonymuser Posts: > 500

The DS is a dedicated gaming handheld with dedicated gaming hardware, complete with buttons in all the right places - and it's part of the rich Nintendo heritage with an appropriate back catalogue of games. It bears no comparison to either the Satio or the iPhone in truth, but I've got a feeling that if you were to ask a Nintendo exec in confidence which mobile manufacturer made them nervous, I doubt they'd mention SE or Nokia for that matter.

Of course the Appstore is a major, major part of all this and both Nokia and SE will have an appstore each soon enough; but it doesn't inevitably follow that they'll then be overtaking Apple in any amount of time. The Apple appstore is a success for a number of reasons, and they're as much about the developer environment and the SDK as anything else. Symbian doesn't have the same attractions to developers, underneath the "new" skin it's an old and clunky OS, supported by many but disparate devices, and it remains to be seen whether Symbian can compete with either iPhone OS or Android in gaining (or regaining) mindshare.

Yes it's possible to have multitouch in a resistive screen, but it's not supported by S60 or the Satio, so not really relevant here. If app developers were to design for something like that, it would need to be built into the device from the beginning, as it was with the iPhone.
[ This Message was edited by: Boinng on 2009-06-16 18:37 ]

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Posted: 2009-06-16 19:06:35
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djin Posts: > 500

boinng,
Did you even see the video I posted? Its nokia 5800, symbian s60.
I really dont know why would developers not develop for the most dominant os, because its old? Its like saying developers dont find attractive to develop for windows because its old and clunky and they will go for linux and apple os.
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Posted: 2009-06-16 20:32:54
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apolloa Posts: > 500


On 2009-06-16 20:32:54, djin wrote:
boinng,
Did you even see the video I posted? Its nokia 5800, symbian s60.
I really dont know why would developers not develop for the most dominant os, because its old? Its like saying developers dont find attractive to develop for windows because its old and clunky and they will go for linux and apple os.



Because developers want to make money at the end of the day and on the Iphone they can make a fortune because of the way the device is marketed, the type of people who buy it, the way the app store is sold as the must have feature along with free data plans to entice people to use the app store. That's why developers may not make games for the most dominant OS, because it doesn't guarantee sales. The iPhone does.
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Posted: 2009-06-17 00:43:37
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